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Design an ungameable review

Design a performance review system for the team whose packets you argued from. The rest of your group gets a week to beat it. Your mark depends on what it survives, what it does about the rater, and whether you named who pays.

Due: 28 May 2027 · Weight: 40%

Two parts, two deadlines, and a week in between where your group attacks it.

The brief

Design the review system your week-1 self could not beat. Say what it cost, and who pays.

The team is the twelve engineers on the team page, whose packets you read for Assessment 2 and argued over in Assessment 3; one manager, which is you; one skip-level, Renata Vos; and a company that insists on a distribution. Within that, everything is yours: what gets measured, who gathers the evidence, who decides, what the employee writes and what they cannot, whether there is a calibration meeting at all, and what happens when someone disagrees with their rating.

Timeline

What to write

Part one: the design. Two pages at most.

The first page is a front page and has exactly three things on it, under these headings.

  1. What replaces calibration. Week 1 said more than half of a rating is whoever gives it, and calibration is the company’s fix. If you keep the meeting, say why the three minutes are worth it. If you remove it, say what does its job instead; trusting the manager is not an answer the research allows.
  2. How a rating is contested. Week 12 says a rating people cannot challenge is one they will game harder. Say how a rated person disputes a result, who hears it, and what can change as a result.
  3. Who pays. One paragraph, naming the people your design sends the bill to. You will expand it in the justification; here it is the summary.

The second page is the system and the trick table. The system, in as few words as it takes: what is measured, who gathers the evidence, who decides, and what the employee writes. Then a table with eleven rows, one per week from 1 to 11, and four columns: the trick, what it stands on, closed or conceded, and how. A conceded trick, named honestly, scores; a closed trick that the attack week reopens does not.

Part two: the justification. Up to 1,000 words, after the attack week, with these sections.

  1. What it cost. For each closure in the table, who pays and what they pay. Use the weekly cost lines from the stand-up pages as your list of candidates; if your design sends the bill somewhere the course never named, say so, that is the best kind of answer. Removing ticket counts costs you a measure of throughput. Having peers gather evidence costs their time and introduces their politics. Removing the curve costs you the company’s cooperation. Every closure has a price, and the mark is for knowing who pays it.
  2. What beat it. What the class pinned to your design on Thursday, which of it landed, and what you would change. This section cannot be empty. A design that nothing beat is a design nobody read.
  3. What you would ship. The version you would actually run, in one paragraph, trade-offs and all.

Rules

What you submit

Two PDFs in the Assessment 4 thread: SLOP3385-<uid>-design.pdf, two pages, and SLOP3385-<uid>-justification.pdf, up to 1,000 words, at the times in the timeline. The policies page says what counts as submitted and how to get an extension; an extension on the Monday deadline moves you out of the attack week, so ask early.

Marker’s checklist

  1. Was the design posted by Monday 9 am? If not, cap at 49.
  2. Does the front page answer all three questions, and would the research in weeks 1 and 12 accept the first two?
  3. Does the trick table have eleven rows, each with what the trick stands on and a closed-or-conceded call with a reason?
  4. Did the attack week reopen anything marked closed? Each reopening moves that row to conceded without the credit for honesty.
  5. Does the justification name who pays for every closure, and does at least one bill land on someone the course did not already name?
  6. Is What beat it specific about what was pinned to the design, and does the student say what they would change?
  7. Did the student attack two designs in the room, with tricks named by week?

The spec

The brief poses the problem and leaves room for a response. The spec is the fixed part: what a marker checks. Some lines can be checked mechanically; the rest call for judgement.

How it is marked

CriterionWeight
Coverage. Every trick from weeks 1 to 11 is placed, and closed or conceded25%
The rater. What replaces calibration, or why it stays20%
Contest. How a rating is disputed, and by whom15%
Who pays. The bill for each closure, using the weekly cost lines25%
Survival. What the attack week found, reported honestly15%

What each grade looks like

GradeMarksWhat the marker sees
HD80–100Every trick from weeks 1 to 11 is placed and either closed with something it can no longer stand on or conceded by name. The front page answers the rater and contest questions with something the research would accept. The bill for every closure is named and lands on someone specific. The attack week found little, and the justification says exactly what it found.
D70–79Most tricks closed, the rest conceded. Both front-page answers present, one of them thin: a calibration meeting kept with no reason, or an appeal route with nobody to hear it. Costs named for most closures. The attack week's findings reported.
CR60–69The trick table is complete but several closures are assertions. One front-page answer is missing, or amounts to trusting the manager. Costs are listed generically. The attack week's findings are mentioned but not engaged with.
P50–59A design and a justification exist, but the trick table has gaps, the front page is incomplete, or the justification claims trade-offs without saying who pays.
N0–49Claims nobody pays. No front page. Not posted by Monday, so nobody could attack it. Or over the limits by enough that the marker stops reading.