SLOP2875 · Semester 1 2027 · one game · nobody plays until week ten
You died to the boss again. Either you are too slow or the boss is too big, and arguing will not settle it. This course finds out by simulation, in one two-minute game, Close Quarters: build the instrument, simulate the players, read the distribution, defend one number. Nobody plays until week ten.
You died to the boss again. Either you are too slow or the boss is too big, and arguing will not settle it. This course finds out by simulation, in one two-minute game, Close Quarters: build the instrument, simulate the players, read the distribution, defend one number. Nobody plays until week ten.
01 · the dial
Start with “is it me”
Take one simulated player and make them slower, 50 ms at a time. Each row below is 51 runs at that reaction time, and a filled dot is a run that beat the game. Your reaction time is the dial. If the game answered it evenly, the rows would shrink evenly. They do not.
reaction timewins of 51
50 ms38
100 ms12
150 ms2
200 ms0
250 ms0
300 ms0
Nobody played any of these. Week 5 is about why even steps are not even.
02 · the specimen
What you will do, and who it is for
Twelve weeks measuring one small game.
Specimen
Close Quarters, a two-minute survival run with seven upgrade cards and two bosses. It is live, and linked here on purpose.