A perfect player describes nobody

SLOP2875 · Week 3

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Last week the player became a function

This week is about how good that function is allowed to be.

A perfect player measures a game nobody will play

The first simulated player

Re-decided its direction every frame. Every 16 ms.

Fifteen runs, ordinary upgrade choices.

It won 12.

On those numbers

The game was too easy.

It wanted harder bosses.

Then the player was made to wait

Re-decides about every 150 ms, not every 16.

Holds its last direction in between.

Aims up to nine degrees off.

Same fifteen seeds

Reaction timeWins out of 15Median survival
none12120.0 s
100 ms3103.4 s
150 ms181.5 s
250 ms060.7 s

Nothing about the game changed between those rows

Every decision made against the first row

would have been made for a player who does not exist.

Reading, weeks 3 to 5

Isaksen, Gopstein and Nealen, Exploring Game Space Using Survival Analysis.

Flappy Bird, with a player built from precision, reaction time and actions per second.

The player model this week. The survival analysis next week.

Thursday

Two simulated players. One of them with a reaction time.

The win rate of each over the same fifteen seeds.

Week 3, in full

The page for this week has the numbers and where they came from.

The whole semester