Even steps, uneven difficulty

SLOP2875 · Week 5

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Designers step numbers evenly

because evenly is how a spreadsheet wants to be filled in.

The game is under no obligation to respond evenly.

The claim

Some steps cost almost everything. Some cost nothing.

You cannot tell which from the numbers you typed.

You have to measure what came out.

Reaction time, six even steps, 51 runs a row

Reaction timeWins out of 51Median survival
50 ms38120.0 s
100 ms12101.6 s
150 ms278.2 s
200 ms056.5 s
250 ms056.1 s
300 ms048.6 s

The first step costs 26 wins

The step from 200 ms to 250 ms

costs 0.4 s of survival and no wins.

There were none left to lose.

The cliff has a cause

The first boss has to be dead by 66 s.

Somewhere between 150 ms and 200 ms, the typical run stops reaching that wall alive.

Past that point, being slower barely matters. You were already not getting there.

A dial that does nothing

The boss’s time limit, stepped evenly from 14 s to 34 s. The 100 ms player.

11, 12, 12, 12, 12, 12 wins out of 51.

Twenty seconds of generosity bought one win.

You would not have guessed either of them

That is why you measure.

Thursday

One number of your own in the specimen’s rules, stepped evenly across six values.

Wins out of 51 and median survival at each.

Find the cliff, or show there is not one.

Week 5, in full

The page for this week has the numbers and where they came from.

The whole semester