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Week 11 Tutorial: Three kinds of player

Build three simulated players of different skill and find out which of them the specimen is actually made for.

20 May 2027

Before the tutorial

Read Roohi and colleagues as far as their population model. Think of three real people you know who would play this differently.

In the tutorial

Turn the three people into three policies. Reaction time is the obvious dial. Aim error, how greedy they are for experience, and how early they back away from a boss are all fair as well.

Fill in the table from the lecture for your three. Then answer one question in writing: if you could only keep two of these players, which one are you willing to lose, and at which boss do you lose them?

Where it goes wrong

What a finished answer looks like

50 ms, 150 ms, 250 ms. Past the first boss: 50, 38, 11 of 51. Past the second: 39, 5, 0. The specimen is built for the 50 ms player. I would lose the 250 ms player, and I lose them at the first boss.

Afterwards

These three players are the ones your defence runs. Part two of the seven names them, and part three gives each of them before and after your change.

The spec

What you walk out with. Every line is something the person sitting next to you could check.

Teaching team