The lazy strategy must lose

SLOP2875 · Week 8

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One idea under Close Quarters

Getting stronger means walking back into the fight.

For under an hour one evening, that was false. Nothing on screen showed it.

The claim

A strategy that wins regardless of what the game throws at it turns every other option into decoration.

Players find it eventually.

A simulation finds it in a second, if you think to write the lazy player as well as the good one.

The hour running away was correct

Experience was scattered generously across the arena.

A player that only ever fled: median 102 s.

A player that went looking for experience: 87 s.

Free experience had reversed the premise

Two changes put it back

Experience dropped by a kill became worth 2.5 times the experience lying free.

Nothing is collected at a distance any more. You walk onto it.

Where it stands

Three strategies, the 100 ms player, 51 runs each.

StrategyMedian survivalWins out of 51
go for the experience101.6 s12
run away52.5 s1
stand still17.4 s0

The intended way to play is now also the best way to play

That is what “balanced” means for strategies in this course.

Thursday

Three degenerate strategies of your own for the specimen.

Their numbers against the intended strategy.

If one wins, the one constant you would change.

Week 8, in full

The page for this week has the numbers and where they came from.

The whole semester