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Week 1 Tutorial: Three predictions

Read the specimen's rules, then turn three opinions about its balance into predictions that a measurement could prove wrong.

25 February 2027

Before the tutorial

Read rules.ts from top to bottom. It is about 800 lines and it is the whole game. Do not run it and do not look for a playable build.

In the tutorial

The first 20 minutes are in pairs. One person states an opinion about the game from the rules alone (“the shockwave looks weak”, “the second boss comes too soon”). The other refuses to accept it until it has a number, a unit and a run count in it. Then swap.

The rest of the time you write your own three and put them on the wall. The room votes on which prediction is most likely to be wrong. Keep that one; it is the first thing you test in week three.

Where it goes wrong

Three ways, and the room will do all three in the first ten minutes.

What a finished answer looks like

Banning the shockwave costs an ordinary player fewer than 3 wins out of 51. Wrong if it costs 3 or more.

One sentence for the claim, one for what would prove it wrong. Week 6 measures this one.

Afterwards

Your three predictions are your answers on the first quiz. Nothing else is marked this week.

The spec

What you walk out with. Every line is something the person sitting next to you could check.

Teaching team