What is covered, week by week, and which topics each lecture draws on.

What Makes You Hate Something?
The opening lecture — why looking ugly and working badly are two different problems, and which one this course spends the semester on
Week 1 · 22 February 2027

The User Is Not the Customer
Why a system can work great for whoever pays for it and badly for whoever is stuck using it — and why "bad design" always has to name who it's bad for
Week 2 · 1 March 2027

Your Brain Is Part of the Interface
How defaults, fake scarcity and social proof quietly steer decisions you thought you made yourself
Week 3 · 8 March 2027

The Dark Arts of Interface Design
The dark patterns get names so you can spot them — but naming one is the easy part, not the useful part
Week 4 · 15 March 2027

Make It Worse
Your first build: taking something that works and making it deliberately, specifically worse
Week 5 · 22 March 2027

Friction
Not all friction is the same — some of it protects you, some is an accident, and some is there on purpose
Week 6 · 29 March 2027

The Physical World Is Also a UI
Doors, chairs and vending machines have interfaces too, and they can lie to you the same way a checkout button can
Week 7 · 19 April 2027

Bureaucracy: Designing the Impossible
Sometimes the worst interface isn't a screen at all — it's a form, a queue, and a rule nobody can explain
Week 8 · 26 April 2027

Does It Actually Work?
Testing whether the frustrating design you built on paper is actually frustrating once a real person tries it
Week 9 · 3 May 2027

Is Bad Design Actually Bad?
Some of the bad design you've spent nine weeks mocking turns out to be doing its job on purpose — and now you have to defend it
Week 10 · 10 May 2027

Fix It Without Breaking It
Redesigning a hostile system without pretending its original goals didn't exist
Week 11 · 17 May 2027

The Worst Design Awards
The same question the course opened with, asked one more time now that you actually know how to answer it
Week 12 · 24 May 2027