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Slop UniversityFile No. SLOP3308

Notice of Enrolment

Designing Things People Hate

Interfaces, objects and systems shape behaviour on purpose. This course teaches you to read that design, build it deliberately badly, test whether the bad version actually works, then fix it.

This course will teach you to build interfaces that make people do what you want — and how to tell, from the inside, when one is doing it to you.

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Students who drop this course go on to lead perfectly ordinary lives. Nobody brings them up at reunions.

Course at a glance

What this course is
A twelve-week course built on one thesis: design is the deliberate arrangement of choices, and whoever controls the choices controls the behaviour. You don't memorise a list of dark patterns — you build them, deliberately, so you learn to recognise the same moves in the wild. Everything before week 12 is practice for the Redemption Project, where you turn that practice on something real.
What you submit
Four assessments, each closing one of the semester's blocks: the Hate Catalogue (15%, week 3), The Worst Interface (25%, week 6), the Hostile Design Experiment (20%, week 9), and the Redemption Project (40%, week 12). Assessment has the full criteria for each.
Where to start
Open Sessions and read week 1, The Hate Wall. Bring three ordinary things you already hate using, each specific enough that a stranger could recognise it — those three go straight into the class's shared Hate Catalogue on day one. Start there.

What you will do

Every week you take something people already hate — a form, a checkout, a queue, a subscription flow — and work out why it works on them. Then you build your own version, deliberately: a catalogue of hateable design, an interface engineered to frustrate, an experiment that tests whether your hostility actually lands. By week 12 you take one you built or found and redeem it, with the receipts to say what changed and why.

Who it is for

Third-year students with some HCI or interaction-design grounding who want to understand manipulation by building it, not just naming it. You should already be comfortable prototyping an interface end to end; this course spends its time on why the interface behaves the way it does, not on how to wire one up.

How the semester holds together

IWeeks 1–3

Observe — What makes something hateable?

Assessment 1, Hate Catalogue — due week 3

IIWeeks 4–6

Create — Can I deliberately make it worse?

Assessment 2, The Worst Interface — due week 6

IIIWeeks 7–9

Test — Does my bad design actually work?

Assessment 3, Hostile Design Experiment — due week 9

IVWeeks 10–12

Question + Redesign — Is it actually bad, and can I do better?

Final, The Redemption Project — due week 12

Where to go next

Sessions

The weekly schedule and what happens in each teaching session.

Assessment

What is marked, what it is worth, and when it is due.

People

Who teaches the course and how to reach them.