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Week 7: The Physical World Is Also a UI

Doors, chairs and vending machines have interfaces too, and they can lie to you the same way a checkout button can

A door handle plate labelled "PULL" on a door that has to be pushed, next to the note "Looks like this. Works like that."

19 April 2027

Bad design doesn’t require a screen. A door with a handle that reads “pull” but only opens if you push is running the exact same trick as a checkout button that reads “confirm” while it actually upgrades your order — an affordance that lies about what will happen. This week leaves software entirely to make that point with objects: chairs, packaging, public transport, signs, vending machines, road layouts, furniture, kitchen appliances all carry the same kind of expectation, and the same kind of betrayal, that software does.

Outline

Teaching team