Every piece of graded work in the course, what it is worth, and when it is due.
Weights should sum to 100.
Vocabulary log
The first piece of graded work — the accumulated set of tiny prototypes from weeks 1 to 6, submitted as they're made
Due 5 April 2027 · Weight: 25%
Context switch
The week 7 checkpoint — one prototype that puts at least three earlier primitives behind a single button, switched by state
Due 12 April 2027 · Weight: 15%
Two-player piece
The week 10 checkpoint — a prototype where two single-button players depend on each other, not two copies of the same game
Due 3 May 2027 · Weight: 15%
Accessibility adaptation
The week 11 checkpoint — an earlier prototype adapted to scanning input, with an honest account of what broke
Due 10 May 2027 · Weight: 15%
Synthesis game
The capstone — a complete one-button game built from a deliberately chosen subset of the semester's vocabulary
Due 21 May 2027 · Weight: 30%