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Every piece of graded work in the course, what it is worth, and when it is due.

Weights should sum to 100.

Vocabulary log

The first piece of graded work — the accumulated set of tiny prototypes from weeks 1 to 6, submitted as they're made

Due 5 April 2027 · Weight: 25%

Context switch

The week 7 checkpoint — one prototype that puts at least three earlier primitives behind a single button, switched by state

Due 12 April 2027 · Weight: 15%

Two-player piece

The week 10 checkpoint — a prototype where two single-button players depend on each other, not two copies of the same game

Due 3 May 2027 · Weight: 15%

Accessibility adaptation

The week 11 checkpoint — an earlier prototype adapted to scanning input, with an honest account of what broke

Due 10 May 2027 · Weight: 15%

Synthesis game

The capstone — a complete one-button game built from a deliberately chosen subset of the semester's vocabulary

Due 21 May 2027 · Weight: 30%