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Two-player piece

The week 10 checkpoint — a prototype where two single-button players depend on each other, not two copies of the same game

Due 3 May 2027 · Weight 15%

Build a game two people can only really play together, using one button each.

The one-button-per-player constraint is easy to satisfy on paper and easy to miss in spirit — the interesting design work is in the dependency between the two streams, not in the fact that there are two of them.

What you submit

A runnable two-player prototype, plus the result of the “unplug one player” test named in week 10’s session: what happens, concretely, if only one person plays.

The spec

The brief poses the problem and leaves room for a response. The spec is the fixed part: what a marker checks. Some lines can be checked mechanically; the rest call for judgement.

How it is marked

Marked on whether the second player's input actually changes what the first player's button means, and vice versa. A technically-correct two-button, one-each prototype that plays identically with one player unplugged has not met the brief, however well it's built otherwise.