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Synthesis game

The capstone — a complete one-button game built from a deliberately chosen subset of the semester's vocabulary

Due 21 May 2027 · Weight 30%

Finish one game. Use only what it needs.

This is where the semester’s constraint gets tested one last time, not by adding to it but by editing it down: which primitives actually serve this one game, and which would just be there because they exist.

What you submit

The finished game and a short design note. The note matters as much as the game: it should read like a decision record, not a feature list.

The spec

The brief poses the problem and leaves room for a response. The spec is the fixed part: what a marker checks. Some lines can be checked mechanically; the rest call for judgement.

How it is marked

Judged as a whole against the brief, with particular attention to whether the scope decision was deliberate. A game that uses every primitive from the semester is not rewarded for coverage; a game that uses three well, and can say why the rest were cut, is a stronger response than one that uses all eleven and explains none of them.