Synthesis game
The capstone — a complete one-button game built from a deliberately chosen subset of the semester's vocabulary
Finish one game. Use only what it needs.
This is where the semester’s constraint gets tested one last time, not by adding to it but by editing it down: which primitives actually serve this one game, and which would just be there because they exist.
What you submit#
The finished game and a short design note. The note matters as much as the game: it should read like a decision record, not a feature list.
The spec
The brief poses the problem and leaves room for a response. The spec is the fixed part: what a marker checks. Some lines can be checked mechanically; the rest call for judgement.
- a complete, runnable one-button game exists
- a short note names which weeks' mechanics were kept, which were cut, and why the cuts improved the game
How it is marked
Judged as a whole against the brief, with particular attention to whether the scope decision was deliberate. A game that uses every primitive from the semester is not rewarded for coverage; a game that uses three well, and can say why the rest were cut, is a stronger response than one that uses all eleven and explains none of them.