Clue Web
Every clue in Into Blackwater Cove, tagged and cross-linked back to the scenes that carry it.
This is the clue map behind the Into Blackwater Cove demo, tagged against the two taxonomies fromStudio 6: redundancy (core / supporting / advantage) and delivery (literature / social / trace). It's the same kind of skeleton theInvestigation Architecture brief asks you to hand in for your own scenario — expand a clue below to see which scenes deliver it.
Core clues
Needed to move the story forward at all. Investigation Architecture's rule is that every core clue gets a redundant path in, so a missed roll or a skipped scene never locks the ending away.
The old debt2 paths
- The Gull and AnchorSocial
- The Harbourmaster's OfficeLiterature
The jammed token1 path
- After HoursTrace
Supporting clues
Fills in the picture. Nothing downstream depends on finding it.
The clock's hands1 path
- The Tide Clock TowerTrace
Advantage clues
Makes a later scene easier or safer. Skippable, never required.
Corwin's hands1 path
- A Direct QuestionTrace