Skip to main content

Investigation Architecture

The full skeleton of your scenario — locations, clue web, puzzles, checks and NPC roster — before any prose gets polished.

Due: 23 April 2027 · Weight: 25%

The brief

Submit the complete skeleton of your scenario: every scene, every clue, where puzzles and checks sit, and who your NPCs are and why.

This is the studio work from weeks 4–9 assembled into one document: your committed structure, your scene map, your clue web tagged against both taxonomies from week 6, your puzzle placements, your reworked checks, and your cut-and-sharpened NPC roster. Nothing needs finished prose yet — this is graded as engineering, not writing. What matters is whether the pieces connect: whether a player who fails a roll or misses a clue still has a way forward.

What you submit

A single document (or linked set of documents) covering: scene map, clue web with taxonomy tags, puzzle list, check list with failure text, and NPC roster with one-sentence purposes. This is also the document your playtest in week 11 will be run from, so it should be usable at a table, not just readable.

See the clue web explorer for a worked example of a tagged clue web, including a redundant path to a core clue.

The spec

The brief poses the problem and leaves room for a response. The spec is the fixed part: what a marker checks. Some lines can be checked mechanically; the rest call for judgement.

How it is marked

CriterionWeight
Clue web has redundant paths to every load-bearing clue40%
Structure and scene map are internally consistent25%
Checks are designed so failure changes cost, not access20%
Every NPC has a stated one-sentence purpose15%