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The full list of external reference materials the course draws on, each individually verified.

Materials

These are the external references the course draws on — the full working source list, not just the handful cited by name elsewhere on the site. Every entry below has been individually verified: its link resolves, and its author/venue/content match what’s claimed about it.

The guide below the intro is the one exception: it’s the course author’s own writing rather than a third-party source, so it isn’t part of the numbered, independently-verified list.

Looking for what these all add up to instead? Play is a worked example — a short playable scenario and its tagged clue web — built from this course’s own pipeline rather than from any of the sources below.

The convenor’s own scenario-writing guide

1. Call of Cthulhu 7th Edition Quick-Start Rules

Chaosium. Includes the introductory scenario “The Haunting,” cited in Studio 1.

chaosium.itch.io/call-of-cthulhu-quickstart-rules

2. Call of Cthulhu TRPG Scenario Writing Guidelines (Autumn 2024 Edition)

KADOKAWA / official Japanese CoC line (“新クトゥルフ神話TRPG”). A formatting/structure style guide covering required sections, line-count limits, and bracket conventions. In Japanese.

note.com/cthulhumasters/n/n67c2b58b7ece

3. “Create a Scenario” masterclass, Chaosium Con Australia 2024

Mike Mason, Chaosium Creative Director.

chaosium.com — Create a Scenario masterclass

4. Notes on Writing Horror Scenarios the Sandy Petersen Way

The Alexandrian (Justin Alexander, 2018), summarizing a Sandy Petersen seminar. Source of M.R. James’s Three Rules, the Scenario Seed, the Scenario Spine, and the Creepy Stuff Rule, cited in Studio 10.

thealexandrian.net/wordpress/40658/roleplaying-games/notes-on-writing-horror-scenarios-the-sandy-petersen-way

5. Call of Cthulhu 7e Scenario Design Guide

Andrew Blase, The Role Players Guild. Source of the hidden-truth six-question framework and the core/supporting/advantage clue-web model, cited in Studio 1.

theroleplayersguild.com/articles/coc-7e/keeper-resources/scenario-design

6. Call of Cthulhu 7e Keeper Resources Guide

The Role Players Guild. The hub page linking out to guide 5 above plus the running/NPC/pacing guide below.

theroleplayersguild.com/articles/coc-7e/keeper-resources

7. Learning from Ludemes: An Inventory of Common Player Actions within TTRPGs to Inform Principled Design of Game-Based Learning Experiences

Riel & Monahan, 2024. International Journal of Role-Playing, No. 15. Peer-reviewed, CC BY 4.0; catalogs player actions (“ludemes”) in D&D 5e and links them to learning-process factors.

journals.uu.se/IJRP/article/view/325

8. Tabletop Roleplaying Games as Procedural Content Generators

Guzdial, Acharya, Kreminski, Cook, Eladhari, Liapis, Sullivan. FDG ‘20. A free PDF of this paper is available via arXiv.

doi.org/10.1145/3402942.3409605 · arXiv:2007.06108 (free PDF)

9. Dread Trident: Tabletop Role-Playing Games and the Modern Fantastic — ch. 5, “Lovecraft’s (Cthulhu) Mythos”

Curtis D. Carbonell. Liverpool University Press, 2019. Abstract and structure visible; full text paywalled.

academic.oup.com — chapter abstract

10, 11 & 13. How to Run Call of Cthulhu 7e: Keeper Guide to Sessions, NPCs, and Campaign Pacing

Andrew Blase, The Role Players Guild. One combined guide covering running a session, building NPCs (goal/fear/resource/limit/change-trigger), and pacing a campaign arc (discovery/danger/decision/recovery, “revelation clocks”). Previously catalogued as three separate articles; the site has since merged them into sections of this one page.

theroleplayersguild.com/articles/coc-7e/keeper-resources/running-coc-guide

12. Horror Atmosphere Guide (CoC 7e)

Andrew Blase, The Role Players Guild. Source of the five-stage escalation model (unease, confirmation, encroachment, confrontation, aftermath), cited in Studio 10.

theroleplayersguild.com/articles/coc-7e/keeper-resources/horror-atmosphere