The full list of external reference materials the course draws on, each individually verified.
Materials#
These are the external references the course draws on — the full working source list, not just the handful cited by name elsewhere on the site. Every entry below has been individually verified: its link resolves, and its author/venue/content match what’s claimed about it.
The guide below the intro is the one exception: it’s the course author’s own writing rather than a third-party source, so it isn’t part of the numbered, independently-verified list.
Looking for what these all add up to instead? Play is a worked example — a short playable scenario and its tagged clue web — built from this course’s own pipeline rather than from any of the sources below.
The convenor’s own scenario-writing guide#
1. Call of Cthulhu 7th Edition Quick-Start Rules#
Chaosium. Includes the introductory scenario “The Haunting,” cited in Studio 1.
chaosium.itch.io/call-of-cthulhu-quickstart-rules
2. Call of Cthulhu TRPG Scenario Writing Guidelines (Autumn 2024 Edition)#
KADOKAWA / official Japanese CoC line (“新クトゥルフ神話TRPG”). A formatting/structure style guide covering required sections, line-count limits, and bracket conventions. In Japanese.
note.com/cthulhumasters/n/n67c2b58b7ece
3. “Create a Scenario” masterclass, Chaosium Con Australia 2024#
Mike Mason, Chaosium Creative Director.
chaosium.com — Create a Scenario masterclass
4. Notes on Writing Horror Scenarios the Sandy Petersen Way#
The Alexandrian (Justin Alexander, 2018), summarizing a Sandy Petersen seminar. Source of M.R. James’s Three Rules, the Scenario Seed, the Scenario Spine, and the Creepy Stuff Rule, cited in Studio 10.
5. Call of Cthulhu 7e Scenario Design Guide#
Andrew Blase, The Role Players Guild. Source of the hidden-truth six-question framework and the core/supporting/advantage clue-web model, cited in Studio 1.
theroleplayersguild.com/articles/coc-7e/keeper-resources/scenario-design
6. Call of Cthulhu 7e Keeper Resources Guide#
The Role Players Guild. The hub page linking out to guide 5 above plus the running/NPC/pacing guide below.
theroleplayersguild.com/articles/coc-7e/keeper-resources
7. Learning from Ludemes: An Inventory of Common Player Actions within TTRPGs to Inform Principled Design of Game-Based Learning Experiences#
Riel & Monahan, 2024. International Journal of Role-Playing, No. 15. Peer-reviewed, CC BY 4.0; catalogs player actions (“ludemes”) in D&D 5e and links them to learning-process factors.
journals.uu.se/IJRP/article/view/325
8. Tabletop Roleplaying Games as Procedural Content Generators#
Guzdial, Acharya, Kreminski, Cook, Eladhari, Liapis, Sullivan. FDG ‘20. A free PDF of this paper is available via arXiv.
doi.org/10.1145/3402942.3409605 · arXiv:2007.06108 (free PDF)
9. Dread Trident: Tabletop Role-Playing Games and the Modern Fantastic — ch. 5, “Lovecraft’s (Cthulhu) Mythos”#
Curtis D. Carbonell. Liverpool University Press, 2019. Abstract and structure visible; full text paywalled.
academic.oup.com — chapter abstract
10, 11 & 13. How to Run Call of Cthulhu 7e: Keeper Guide to Sessions, NPCs, and Campaign Pacing#
Andrew Blase, The Role Players Guild. One combined guide covering running a session, building NPCs (goal/fear/resource/limit/change-trigger), and pacing a campaign arc (discovery/danger/decision/recovery, “revelation clocks”). Previously catalogued as three separate articles; the site has since merged them into sections of this one page.
theroleplayersguild.com/articles/coc-7e/keeper-resources/running-coc-guide
12. Horror Atmosphere Guide (CoC 7e)#
Andrew Blase, The Role Players Guild. Source of the five-stage escalation model (unease, confirmation, encroachment, confrontation, aftermath), cited in Studio 10.
theroleplayersguild.com/articles/coc-7e/keeper-resources/horror-atmosphere