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Week 6 Studio: Clue architecture

Tagging your scene map against two clue taxonomies side by side, and finding the nodes with no redundant path.

29 March 2027

This studio applies two different ways of categorising the same clue web — by what it does for the player (guiding them to the next scene, or revealing what the truth actually means) and how it’s delivered (literature, a conversation, or physical trace), alongside a second lens built around redundancy (core, supporting, and advantage clues). Neither model is “more correct” — this week is about using both on your own draft and seeing what each one catches that the other doesn’t.

Before the session

Bring your scene map from week 5. You’ll be marking it up directly, so leave room on the page (or a column, if it’s a spreadsheet).

In the session

Tag every clue in every scene against both taxonomies, then check delivery against three practical rules:

Then check redundancy specifically: for each node that’s load-bearing (removing it would break the whole chain), is there a second way to reach the same information? If not, that’s this week’s homework.

Afterwards

Fix any node that has exactly one path to a critical piece of information. Weeks 7 and 8 build puzzles and checks on top of this map, so a gap here becomes a real stuck point at the table later.

The spec

What you bring to the session. Written so a reader can tell whether it has been met without asking you.

Teaching team