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Sessions

The twelve-week teaching schedule: what happens in each session, what to prepare, and what leaves the room.

The internal collection and URL stay sessions. Set the visible singular and plural names once in src/site-config.ts and use the language your course deserves everywhere readers see it.

The frustration-curve log

Playing a punishing case and a cheating case back to back, and logging where each one earns or loses the player's trust

Week 1 · 22 February 2027

The unreliable-narrator workshop

Writing three item descriptions for an original boss, each one testimony from a narrator the death mechanic has already made unreliable

Week 2 · 1 March 2027

The map-and-guidance workshop

Hand-drawing a micro-dungeon with real shortcut loops, then redesigning a cluttered map screenshot using visual guidance instead of icons

Week 3 · 8 March 2027

The combat drill

Frame-by-frame reading of one boss attack, footage in hand, to separate a learnable telegraph from an unreadable one

Week 4 · 15 March 2027

The two-phase boss workshop

Building the boss from Week 2's item-description exercise into a two-phase encounter with an earned transition

Week 5 · 22 March 2027

Midpoint review and Final Project launch

No new subsystem — a recap of the map, combat and narrative triangle so far, peer review of Boss Blueprints, and the Final Project brief released

Week 6 · 29 March 2027

The alternative-build workshop

Allocating 50 attribute points to a deliberately unconventional build and drafting the pitch copy that sells it

Week 7 · 12 April 2027

The death-currency workshop

Designing a corpse-run-style currency mechanic and calculating how much risk it actually asks a player to carry

Week 8 · 19 April 2027

The message-template workshop

Writing deceptive and helpful message templates for five dangerous locations, using only a fixed, templated vocabulary

Week 9 · 26 April 2027

The HUD-subtraction workshop

Redesigning a cluttered HUD screenshot Souls-style, by removing elements rather than adding better ones

Week 10 · 3 May 2027

The three-endings workshop

Writing three 50-word endings — good, bad and true — for your original boss's world, in item-description style

Week 11 · 10 May 2027

The final showcase

Presenting the Final Project one-pager for peer review, submitting Death Notes, and the semester's closing address

Week 12 · 17 May 2027