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Week 11 Session: The three-endings workshop

Writing three 50-word endings — good, bad and true — for your original boss's world, in item-description style

10 May 2027

Before the session

Bring the boss and world you’ve been building since Week 2. If you’ve changed direction since then, bring whatever original setting you’re using for the Final Project.

In the session

Write three 50-word endings for that world, in the same unreliable- testimony voice as your Week 2 item descriptions: a “good” one, a “bad” one, and a “true” one that isn’t just a midpoint between the other two. None should announce its own category — a reader should have to infer which is which from tone and consequence alone, the way weak guidance argues an NPC should never announce a destination outright.

We trade endings in the room; if a reader can immediately sort your three into good/bad/true without hesitation, the ambiguity hasn’t been earned yet.

Afterwards

Keep the true ending in particular — it’s a strong candidate for the Final Project’s opening script to gesture toward, even briefly.

The spec

What you bring to the session. Written so a reader can tell whether it has been met without asking you.

Teaching team