The founding convenor, responsible for the course's shape and its weekly teaching programme.
- Role
- Convenor
- Affiliation
- Slop University School of Invented Disciplines
- marisol.quaye@slop.university
- Contact
- Email for course-level questions; use the weekly session for feedback on work.
Player fileMarisol QuayeGamer age 13 years, since Demon's Souls gave her a name for what a bad playtest report was actually describingGames played (6)
- Demon's Souls
- Dark Souls
- Dark Souls III
- Sekiro: Shadows Die Twice
- Elden Ring
- Hollow Knight
Marisol spent six years designing level geography and encounter pacing for mid-budget action games before moving to teaching, and still keeps a copy of every studio’s internal “why did the playtester quit here” report she was ever handed. She built this course around a specific frustration: most design-methodology teaching treats punishing difficulty as an aesthetic choice rather than a set of decisions that can be named, taught and reproduced.
She teaches most of the level-design and structural weeks and holds a weekly office hour for anything about the course’s shape — schedule, marking, or a workshop brief that isn’t landing. Consultation hours are posted on the course calendar and updated at the start of each teaching block; email for anything that can’t wait until the next one.
