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Week 7: Programming II: Interactive Systems I — state machines

The deeper technical pillar begins — state machines and input handling, and Studio Brief 2's crit

12 April 2027

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Welcome back. With a shared base now in place across both audiences — digitizing, creative coding, and physical computing — Programming II goes deeper: state machines as a way of structuring anything that behaves differently depending on what happened before, and input handling that doesn’t fall apart when two things happen at once.

Outline

Teaching team