Skip to main content

Gallery

Placeholder examples of what the course's techniques can build, pulled from each week's lecture deck.

Every lecture deck closes with a couple of images showing what that week's technique can build toward. These are all placeholders, not real student work — collected here in one place as a preview of the range across the semester, from hand-painted games to laser-cut mechanisms. Some stand as complete pieces on their own; others are single-technique components, meant to be combined with a technique from a different pillar into something that suitably fits the final project's brief.

Placeholder screenshot of a game with fully hand-painted graphics: a brush-textured landscape, a painted character sprite, and a simple score readout

A fully hand-painted game

Week 1 · Digitizing media

A game built entirely from hand-painted artwork rather than scanned or photographed assets.

Placeholder photo of a sculpture with a computed pattern of coloured light projected onto its irregular surface, in a dark room

Projecting onto a scan

Week 1 · Digitizing media

A scanned sculpture with a computed light pattern projection-mapped onto its own irregular surface.

Placeholder illustration of a building facade at night with a computed geometric light pattern projection-mapped onto its windows and ledges, a projector visible in the foreground, as a public art piece

Mapping a building facade

Week 2 · Projection mapping

A building facade carrying a computed light pattern, mapped precisely onto its own geometry.

Placeholder illustration of a performance mask on a stand with a computed texture projection-mapped onto its irregular curved surface, lit for a live show

A mapped performance prop

Week 2 · Projection mapping

A performance mask or prop with a texture mapped onto its own irregular surface.

Placeholder illustration of a generative artwork made of small particles flowing along curved paths across a canvas, built from simple shapes and motion

A generative artwork

Week 3 · Creative coding

A generative artwork built from the same p5.js shapes and motion as a first sketch, scaled up.

Placeholder screenshot of a simple arcade-style browser game with a canvas, a blocky sprite character, obstacles, and a score readout

A small arcade game

Week 3 · Creative coding

A small arcade game with a canvas, an input-driven sprite, and a score readout.

Placeholder illustration of a small gallery installation with a distance sensor watching a visitor's silhouette approach

A presence-aware installation

Week 4 · Sensors

An installation that senses a visitor approaching, using nothing more than a distance sensor.

Placeholder illustration of an ordinary object whose colour shifts subtly in response to a light sensor reading

A quietly reactive object

Week 4 · Sensors

An object whose light or sound sensor reading drives a subtle, visible change.

Placeholder illustration of a kinetic sculpture with a hidden motor, its arms shown mid-motion with motion lines suggesting sensor-driven movement rather than a fixed loop

A kinetic sculpture that isn't on a timer

Week 5 · Actuators

A kinetic sculpture whose motor is driven by a live sensor reading, not a fixed loop.

Placeholder illustration of a wall installation of LED panels, one brightly lit and fading across the row, following a sensor reading

A responsive light installation

Week 5 · Actuators

An LED installation whose brightness or colour follows a sensor value in real time.

Placeholder illustration of a hand turning a physical dial on a small board, connected by a cable to a laptop screen showing a generative visual pattern changing live

A physical dial driving a live visual

Week 6 · Bridging code and hardware

A physical dial, streamed over serial, controlling a generative on-screen visual live.

Placeholder illustration of a projected visual on a wall shifting colour as a physical sensor reading arrives over a serial cable from a small board

A projection that reacts to a sensor

Week 6 · Bridging code and hardware

A projected visual that visibly shifts the moment a physical sensor reading arrives.

Placeholder diagram of a physical prop, like a traffic-light-style light, stepping through three named states in sequence with the current state highlighted

A prop that cycles named states

Week 7 · State machines

A turnstile or traffic-light-style prop that visibly cycles through a small set of named states.

Placeholder screenshot of an on-screen character shown three times, in idle, walk and jump poses, one per state

A character with idle, walk and jump

Week 7 · State machines

An on-screen character driven entirely by a three-state idle/walk/jump state machine.

Placeholder screenshot of a small simulated ecosystem with a few simple agents, shown as geometric shapes moving and interacting under shared rules

A small rule-driven ecosystem

Week 8 · Rule systems

A handful of simple predator, prey and particle agents, each running its own small rule set.

Placeholder screenshot of a small rule-based game level with platforms, a ball, a switch and a gate, illustrating simple physics and collision rules

A simple physics-driven level

Week 8 · Rule systems

A small rule-based game level where collision and simple physics do the whole design.

Placeholder photo of a dark installation room where a projected glowing shape on the floor follows the position of a visitor's silhouette

A projection that follows a visitor

Week 9 · Camera tracking

A projected shape whose position is driven directly by a visitor's tracked movement.

Placeholder photo of an interactive floor panel made of a grid of tiles, with the tiles nearest a person's feet lit while the rest stay dark

A floor or wall triggered by presence

Week 9 · Camera tracking

An interactive floor or wall panel that changes state the moment someone enters.

Placeholder illustration of a laser-cut kinetic mechanism: two meshed cardboard gears driving a simple crank-and-slider linkage on a flat cut sheet

A laser-cut kinetic mechanism

Week 10 · Fabrication

Gears or a linkage, cut from cardboard or thin ply, assembled into a simple moving mechanism.

Placeholder illustration of a 3D-printed enclosure housing a small sensor board, shown as a flat isometric box with visible print layer lines and a cutout revealing the board inside

A 3D-printed enclosure

Week 10 · Fabrication

A 3D-printed housing, designed and printed to fit around a sensor or small circuit.