Week 12: The Factory Must Grow
What actually costs simulation time at scale, pollution's own TPS cost, and a checklist for what causes a slow base.
19 October 2026
Outline#
- TPS advanced — entity count and entity type, since inserters, loaded belts and biters cost more per tick than others.
- Pollution TPS — pollution cloud simulation and biter activity as a TPS cost separate from production.
- Reducing base footprint — revisiting Week 2’s footprint trade-off with a TPS lens.
- What causes lower TPS — a checklist: entity count, entity type, pollution and biter activity, and how to tell which is responsible for a given slowdown.
Teaching team
- Professor T. Trupen — convenor