What is covered, week by week, and which topics each lecture draws on.
Twelve weeks, each built around one question rather than one topic. The first four weeks establish what a match is actually made of — resources, power, the wave, trading. The middle third moves outward from the individual lane to information, tempo and objectives at the map level. The last third puts a whole team on the board — draft, teamfighting, the shifting metagame — and Week 12 closes the semester by tracing one complete match with every tool the course has built.
Every week builds on at least one earlier week; none of them is a standalone topic you could skip and still follow what comes after.
What Wins a Game?
The course's foundational question — what "winning" actually consists of, moment to moment, given that the Nexus is only ever destroyed once. Sets up the recurring principle every later week returns to.
Week 1 · 22 February 2027
Gold, Experience and Power
Gold and experience translate into item and level advantages, but an advantage is only worth what it lets a champion do that they couldn't before. Builds on Week 1's account of what winning actually requires.
Week 2 · 1 March 2027
The Minion Wave
The minion wave is the resource that gates almost every other decision on the map — where a champion can safely stand, what a gank threatens, what a lane can afford to give up. Extends Week 2's account of power into the mechanism that produces or denies it, lane by lane.
Week 3 · 8 March 2027
Trading
A trade exchanges health, resources and position, not just damage numbers — and the same exchange can be a win or a loss depending on what each side can convert it into. Builds on the wave and power concepts from Weeks 2–3 to ask what is actually staked in a fight.
Week 4 · 15 March 2027
The Jungle
The jungler is the one player routinely making decisions about parts of the map nobody can see, so jungling is a study in acting on incomplete information. Builds on the trading and power concepts from earlier weeks and applies them to a player whose state your opponent must infer.
Week 5 · 22 March 2027
Tempo
Tempo asks what a player does with the time an action frees up — recalling, resetting, redirecting attention — rather than only what the action itself gains. Builds on power (Week 2) and jungle decision-making (Week 5) to treat time itself as a resource to be converted.
Week 6 · 29 March 2027
Vision and Information
Most of the map is invisible at any moment, so vision converts gold into knowledge, and knowledge into safer tempo. Builds directly on the jungle (Week 5) and tempo (Week 6) weeks, since both depend on what a team can and can't see.
Week 7 · 5 April 2027
Objectives
Dragons, Heralds and towers are only good decisions when the team can convert what they grant — so the question is never whether to take an objective, but what happens next if you do. Builds on tempo (Week 6) and vision (Week 7) to treat objective calls as an extension of both.
Week 8 · 12 April 2027
Draft and Win Conditions
A draft is a bet on a win condition placed before the game starts, and every earlier concept — power, trades, tempo, objectives — is a lens for reading what a composition needs in order to win. Builds on Week 1's account of winning and Week 4's account of trading.
Week 9 · 19 April 2027
Teamfighting
A teamfight is five overlapping individual jobs, not one collective event, and reading it means asking what each champion is actually trying to accomplish inside it. Builds on trading (Week 4) and objectives (Week 8), since most teamfights exist to contest one.
Week 10 · 26 April 2027
The Meta
The rules of the game barely change patch to patch, yet the correct way to play changes constantly — because what converts best shifts with the draft, jungle and objective landscape around it. Builds on draft and win conditions (Week 9) and teamfighting (Week 10).
Week 11 · 3 May 2027
Reading a Game
The semester's closing question, answered with the semester's own tools — given a complete match, explain why one team won using resources, tempo, vision, objectives, draft and teamfighting together. Synthesises Weeks 1, 6, 8 and 10 rather than introducing a new concept.
Week 12 · 10 May 2027