Week 1: What Wins a Game?
The course's foundational question — what "winning" actually consists of, moment to moment, given that the Nexus is only ever destroyed once. Sets up the recurring principle every later week returns to.
22 February 2027
Guiding question#
If destroying the Nexus is the only objective, why do players spend most of the game doing something else?
An objective you cannot aim at directly#
The Nexus is the only structure whose destruction ends the game, and for almost the entire match it is also the one objective a direct attempt on would be a bad decision. Towers, inhibitors, and the simple fact that a five-person push into a base that hasn’t been opened up dies to the turrets before it dies to the Nexus, all make a straight run at the win condition either impossible or a way to lose faster. So players spend the match doing something else. The question this course keeps returning to is what, exactly, that something else is for.
Resources → advantages → control → objectives → Nexus#
Here is the chain the rest of the semester fills in:
- Resources — gold, experience, wards, minions, cooldowns, respawn timers. The raw material every decision draws on.
- Advantages — a lead built out of resources: more gold, a higher level, a longer buff, a ward the enemy doesn’t know about.
- Control — what an advantage buys on the map: forcing an opponent off a wave, holding priority in a lane, denying vision, threatening a gank that changes where someone is willing to stand.
- Objectives — Dragon, Baron, towers, inhibitors. Structures and buffs that turn a temporary edge in map control into something durable.
- Nexus — the only objective that ends the game, and the reason the other four exist.
Each arrow in that chain is a conversion, and every conversion can fail. An advantage that is never spent on control is a number on a scoreboard and nothing else.
None of it is the goal#
- Kills are not the goal. A kill is a resource transfer (gold, experience) plus a control window — the dead player’s absence from the map for the length of their respawn timer. The kill itself buys nothing; what’s done with the gold and the window does.
- Gold is not the goal. It’s spending power. Gold sitting in a pocket is not yet an advantage — only what it buys, and what that purchase lets a champion do, converts it into one.
- Dragon is not the goal. It’s an objective that turns earlier map control (the fight, or the absence of a fight, that let a team stand near it uncontested) into a stat buff that pays off in later fights.
- Baron is not the goal. The buff forces a fight or a siege window; the empowered minions pushing a lane are the actual mechanism, not the icon next to a player’s name.
Every advantage must eventually be converted.
This is the principle the rest of the course keeps testing against new material. Gold, kills, vision, tempo, and objectives all matter for exactly one reason: what they let a team do next.
A ten-kill lead that is losing#
Twenty minutes in, the blue team is ahead ten kills to two. Read the rest of the board before deciding what that means. Every kill came from isolated 2-for-1s far from any objective, none of the towers are down, there is no vision near the Baron pit, and the red team — quieter on the scoreboard — has been trading that quiet for uncontested jungle camps and a stacked Dragon soul. Blue’s kills bought gold and a few good minutes of map presence each; none of it was converted into control of anything that outlasts a respawn timer. Ahead in kills is not the same claim as ahead in the game, and the gap between the two is exactly what the rest of this course explains how to close.
Why did this team win?#
Think of a match you’ve played or watched recently, and answer, in whatever language you currently have: why did the winning team actually win? Write the answer down somewhere you can find it again. It is fine — expected, even — if it currently reads something like “they got more kills” or “their late game was stronger.” That answer is the baseline. In Week 12 you’ll answer the same question about the same match again, with the rest of the semester’s vocabulary available, and the difference between the two answers is most of what this course is trying to teach.
Teaching team
- sweetpig12 #4gwwt — convenor