League Studies teaches students to read a League of Legends match: how resources, information, space, tempo and composition turn individual decisions into wins and losses. The recurring question: why did this team win?
What you will do
You will be given match footage, drafts and game states — sometimes your own, sometimes a stranger's — and asked to explain them: not what happened, but why the winning side won. Across the semester you build a vocabulary for that explanation — resources, wave states, information, tempo, objectives, composition, teamfighting — and each assessment asks you to use it on evidence you can point to, not on how the game felt to watch. The artefact you walk out with is the ability to trace a causal chain from an opening draft to a Nexus falling, in a single match you've never seen before.
Who it is for
Anyone who already knows the basic rules of League of Legends — lanes, champions, items, objectives, what ends the game — and wants to argue about it with more precision than "he's just built different." This is not a climbing guide, a champion guide or a patch-summary service, and it won't teach you mechanics. Rank is not evidence here: no minimum rank is required to enrol, and no rank, in an assessment, counts as an argument. What is marked is whether a claim survives being asked "how do you know?"
Why this isn't a pile of guides
A guide tells you what to do in a recurring situation. This course asks a different question — given a game state, what actually explains why one side's decisions converted into a win and the other's didn't — and that question doesn't have a lookup-table answer. Champion examples show up throughout the semester, but only ever to illustrate a principle; they never replace it, and the same reasoning is meant to survive the next patch, the next meta, and a champion you've never played.