Week 9: When failure is the material
Telling a considered failure apart from a bug, and why the difference is a sentence you have to be able to say out loud
19 April 2027
Generative art has a long history of keeping the failure and throwing away the polish: Vera Molnár’s plotter drawings lean on the machine doing something slightly other than commanded, and circuit-bent and glitched instruments treat a malfunction as a found sound rather than a defect to route around. None of that is licence to ship whatever breaks first. The test this course uses is narrow: can you say, in one sentence, what a viewer is meant to feel when the failure happens, and is that better than the instrument simply working? If the answer is no, it’s a bug, and the fix is the same as it would be in any other week — not a story you tell about it afterwards.
The reason this comes in week 9 rather than week 1 is deliberate: you need six weeks of actually debugging real accidental failures first, so that “this break is deliberate” is a claim you can back up by contrast, not a cover story for something you didn’t get around to fixing.
Outline#
- generative art’s own history of kept, not fixed, malfunctions
- the one-sentence test for “deliberate” versus “still a bug”
- why this lecture comes after six weeks of real debugging, not before it
Teaching team
- Idris Fenn — tutor