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SLOP1450: Instruments for Mark-Making

A studio course in building small interactive instruments for gesture and ink: a dozen weeks, one continuous idea per week, each build tested at the keyboard rather than trusted from a screenshot, and defended in a crit.

What you will do

Each week you build one small interactive instrument for making marks — software a hand plays like a brush, not a picture the software produces for you. You'll steer a stroke with a pointer, a touch and a keyboard in turn, give it one deliberate constraint, let it decay or drift on its own, and watch what a real hand does with it that a screenshot never shows. Twelve weeks build toward two things: an instrument built to a self-imposed constraint, and a small exhibition piece that has to run for a stranger with nobody there to explain it.

Who it is for

You can already write a program that responds to a mouse, a touch or a key — this course does not teach programming from nothing. It's for anyone curious about the gap between "the code runs" and "the thing feels right in the hand": interaction designers, generative artists, and programmers who want to spend a semester on the part of software that only shows up when someone else's fingers are on it.

Where to go next

Studios

The weekly schedule and what happens in each teaching session.

Assessment

What is marked, what it is worth, and when it is due.

People

Who teaches the course and how to reach them.