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Week 6: Stop, Follow & Draw

Using vertical spin on purpose — stop, follow and draw shots, built on last week's tangent-line reference.

29 March 2027

Learning objectives

Stop / stun

Centre or near-centre contact, with the cue ball reaching the object ball in a sliding (stun) state. On a suitable straight shot, the cue ball can stop close to the point of impact — there’s no separation angle to reason about, since the shot is in-line. On an angled stun shot, the tangent line from Week 5 becomes the important reference again.

Follow

Striking above centre creates forward rotation. On a straight shot, the cue ball continues forward past the point of impact. On an angled shot, after the cue ball contacts the object ball, the remaining forward spin makes it continue or bend forward — so the final separation angle is generally less than the stun’s 90-degree reference.

Draw

Striking below centre creates backspin. On a straight shot, the cue ball returns back toward where it came from. On an angled shot, after contact, the remaining backspin makes the cue ball bend backward — so the final separation angle is generally greater than the stun’s 90-degree reference.

Strong spin, short delay

A firm follow or draw shot can still travel close to the tangent-line direction for a short distance immediately after impact, before the remaining spin produces a stronger forward or backward curve. Use this as a visual reasoning idea rather than a number to memorise.

Speed still matters

Cue speed and spin interact. “Hit higher, it always goes farther forward” and “hit lower, it always draws farther” are both oversimplifications — the same spin at a different speed behaves differently.

Table diagram showing separation angle changing with contact height: centre-ball contact separates at 90 degrees, a high-ball (follow) contact separates at less than 90 degrees, and a low-ball (draw) contact separates at more than 90 degrees.

Weekly quiz

Complete this week's graded quiz.

Take Week 6 Quiz