Week 5 Workshop: Air control drill
A hands-on drill isolating air control from the vertical physics it doesn't touch, using displacement as the number that actually moves.
24 March 2027
Preparation#
Complete the week 5 lecture task before this session.
Activity#
- Pick three air control values spanning the slider’s range. Holding the same direction for the whole jump each time, run three trials per value and log height, displacement and airtime.
- Confirm for yourself that height and airtime stay roughly flat across the three values while displacement moves — if any of your height values jumped noticeably, check whether a different slider got bumped between trials before concluding air control caused it.
- Discuss in pairs: if you were designing a precise-platforming level around a low air control preset, what would that force a level designer to get right before the player even leaves the ground? Write down one concrete consequence.
Output#
Your three-value displacement/height/airtime table and the one-sentence design consequence from step 3.
Criteria#
Not marked. Your tutor will spot-check that height and airtime are actually flat across your three air control values — this is the “variable-height and air control” evidence Take Control, due next week, asks you to have already gathered.
The spec
What you bring to the session. Written so a reader can tell whether it has been met without asking you.
- a table of displacement across at least three air control values, direction held constant
- the matching height and airtime values for the same trials, shown to be roughly unchanged
- one sentence on what a low air control value would make hard for a player trying to correct a misjudged jump
Teaching team
- Marisol Quaye — convenor