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Jump Lab

Start from a preset or tune every number behind a jump, compare two configurations on the same recorded input, and compare posture on an identical physical path.

Three tools live here. The first lets you start from a preset or open up every parameter, change the numbers behind a jump and log what each change actually does. The second lets you record one real jump as configuration A, then edit the numbers into configuration B and replay the exact same input against both. The third holds the physical path fixed and only changes how the character looks in the air — because posture is a cosmetic choice, never a physics one.

Gravity and launch speed

Who is really in control while you're in the air? Start from a preset or open the advanced parameters below, then jump — each change applies to your next jump, never mid-air, and every completed jump is logged below with the exact numbers it used.

Custom
Advanced parameters
Mode:
Height
—
Displacement
—
Airtime
—
Trial log (most recent first, up to 10 kept)
#GravityLaunch speedAir controlRelease cutCoyote msBuffer msHeightDisplacementAirtime

Compare two configurations, same input

Adjust the parameters below and press Record, then perform one jump — that becomes configuration A, keystroke for keystroke. Change the parameters again to define configuration B, then press Replay: both bodies see the exact same recorded input from the same starting point, so anything different between them comes from the numbers, not from how the trial was played.

Mode:

Adjust the parameters below, then press Record and perform one jump to save configuration A.

Parameters

Configuration A (recorded)

Height
—
Displacement
—
Airtime
—

Configuration B (current)

Height
—
Displacement
—
Airtime
—

Same path, different body

Body A and Body B share the exact same recorded jump — identical takeoff, apex and landing. Only their arm swing, leg tuck and landing compression differ, so any difference you see is posture, not physics.

Body A

Body B