Every piece of graded work in the course, what it is worth, and when it is due.
Three pieces of work, weighted 20/30/50, each building on the shared jump engine from the Jump Lab: a measurement-based comparison of two supplied jumps, a configured and defended jump of your own, and a final three-preset study with a real play-test. All three have a complete non-coding route through the Lab’s visual controls.
Jump Autopsy
Compare two supplied jumps phase by phase, with real measurements and a reproducible method, and explain why they feel different.
Due 12 March 2027 · Weight: 20%
Take Control
Configure variable jump height and air control, investigate coyote time and jump buffering, and explain the tradeoffs you landed on.
Due 2 April 2027 · Weight: 30%
One Body, Three Personalities
The same articulated character as Floaty, Heavy and Precise — a controlled comparison, a real play-test, a revision, and a defended design choice.
Due 21 May 2027 · Weight: 50%