Skip to main content

Week 9 Run: Speedrunning and the Death That Isn't

Where failure stops being a setback and becomes a data point — resets, personal bests, and grief nobody feels

Back to Runs

19 April 2027

A speedrunner who resets forty seconds into an attempt has, by every ordinary measure, just failed. They don’t experience it that way. The run was diagnostic, not a story with a sad ending — and that reframing has quietly influenced how a lot of modern games are designed to be replayed.

Before the session

Watch a few minutes of a speedrun with resets left in, and notice the runner’s tone at the moment of reset.

In the session

We connect this back to week 5’s permadeath discussion: what’s kept across a reset (route knowledge) versus what a roguelike keeps across a death, and why one stings and the other doesn’t.

Afterwards

Checkpoint-design briefs are due at the end of this week.

The spec

What you bring to the session. Written so a reader can tell whether it has been met without asking you.

Teaching team