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Week 8 Run: The Ethics of Assistance

Celeste's Assist Mode, argued properly — accessibility, difficulty, and who gets to decide what counts as "really" beating a game

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12 April 2027

Celeste ships a difficulty toggle that widens timing windows and slows the game down, on request, mid-run, with no penalty. Some players consider that exactly what a fair game should offer. Others consider it a betrayal of what the game was for. Both positions are held by people who love the game.

Before the session

Try the week’s live demo on the lecture page with Assist Mode both on and off, and notice which feels like a different game and which just feels like the same game with the volume turned down.

In the session

Structured argument, not a vote: everyone defends the position they disagree with more than they defend their own, using the demo as shared evidence.

Afterwards

This debate is direct preparation for the checkpoint-design assessment, due next week — a checkpoint policy is an assist decision by another name.

The spec

What you bring to the session. Written so a reader can tell whether it has been met without asking you.

Teaching team