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A pinball machine's illuminated playfield, full of lights, ramps and bumpers built to make every hit felt

Week 12: Feel — Juice, Feedback, and Designing the Moment of Loss

The same outcome, felt two different ways — and the argument that "juice" is doing real design work, not decoration

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10 May 2027

Nothing about a block breaking requires a screen shake. The logic is identical with or without one: the block existed, you acted on it, it stopped existing. “Juice” — the shake, the flash, the momentary pause — changes nothing about what happened and everything about whether it registered.

Try it

Try it: two blocks, identical outcome, one button

No juice

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Felt impact

Juice on

▮
Felt impact

Press Break both blocks — same outcome on each, watch how differently it registers.

Both blocks break on the same click, with the identical outcome. Watch how differently the two announce it.

Notice:

Outline

Teaching team