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Make a Trade

Crossing 2's fieldwork — swap something real with a stranger, no cash involved, and see what comes back for it

Conversation was free; this Crossing has a price. Not a dollar figure — money’s banned on purpose — but a real one all the same: you have to put something up first and see what the hallway thinks it’s worth.

The brief

Trade something with a stranger — no cash — and see what comes back.

A busker between sets who could use a hand carrying an amp. Someone selling badges at a stall who’d rather trade one for a favour than for coin. A skill you actually have — proofreading, a language, fixing a bike chain — offered to whoever looks like they need it that day. Object, favour, tip, skill: pick the currency, name what you’re offering before you know what you’ll get, and let the other person set the rest of the price.

What you carry into next week

The trade itself, plus your honest guess at what it was worth going in — The Exchange Rate is where that guess gets checked against what actually came back. Get a clip of whatever changed hands, or of yourself straight afterwards — second of your five for Legacy.

The spec

What you bring to the session. Written so a reader can tell whether it has been met without asking you.

Crossing 2 · Week 3 · 10 August 2026

Teaching team