Pokedex: #051–100

Dugtrio

#051

Dugtrio

Ground

A team of DIGLETT triplets. It triggers huge earthquakes by burrowing 60 miles underground.

Meowth

#052

Meowth

Normal

Adores circular objects. Wanders the streets on a nightly basis to look for dropped loose change.

Persian

#053

Persian

Normal

Although its fur has many admirers, it is tough to raise as a pet because of its fickle meanness.

Psyduck

#054

Psyduck

Water

While lulling its enemies with its vacant look, this wily POKéMON will use psychokinetic powers.

Golduck

#055

Golduck

Water

Often seen swim­ ming elegantly by lake shores. It is often mistaken for the Japanese monster, Kappa.

Mankey

#056

Mankey

Fighting

Extremely quick to anger. It could be docile one moment then thrashing away the next instant.

Primeape

#057

Primeape

Fighting

Always furious and tenacious to boot. It will not abandon chasing its quarry until it is caught.

Growlithe

#058

Growlithe

Fire

Very protective of its territory. It will bark and bite to repel intruders from its space.

Arcanine

#059

Arcanine

Fire

A POKéMON that has been admired since the past for its beauty. It runs agilely as if on wings.

Poliwag

#060

Poliwag

Water

Its newly grown legs prevent it from running. It appears to prefer swimming than trying to stand.

Poliwhirl

#061

Poliwhirl

Water

Capable of living in or out of water. When out of water, it sweats to keep its body slimy.

Poliwrath

#062

Poliwrath

Water Fighting

An adept swimmer at both the front crawl and breast stroke. Easily overtakes the best human swimmers.

Abra

#063

Abra

Psychic

Using its ability to read minds, it will identify impending danger and TELEPORT to safety.

Kadabra

#064

Kadabra

Psychic

It emits special alpha waves from its body that induce headaches just by being close by.

Alakazam

#065

Alakazam

Psychic

Its brain can out­ perform a super­ computer. Its intelligence quotient is said to be 5,000.

Machop

#066

Machop

Fighting

Loves to build its muscles. It trains in all styles of martial arts to become even stronger.

Machoke

#067

Machoke

Fighting

Its muscular body is so powerful, it must wear a power save belt to be able to regulate its motions.

Machamp

#068

Machamp

Fighting

Using its heavy muscles, it throws powerful punches that can send the victim clear over the horizon.

Bellsprout

#069

Bellsprout

Grass Poison

A carnivorous POKéMON that traps and eats bugs. It uses its root feet to soak up needed moisture.

Weepinbell

#070

Weepinbell

Grass Poison

It spits out POISONPOWDER to immobilize the enemy and then finishes it with a spray of ACID.

Victreebel

#071

Victreebel

Grass Poison

Said to live in huge colonies deep in jungles, although no one has ever returned from there.

Tentacool

#072

Tentacool

Water Poison

Drifts in shallow seas. Anglers who hook them by accident are often punished by its stinging acid.

Tentacruel

#073

Tentacruel

Water Poison

The tentacles are normally kept short. On hunts, they are extended to ensnare and immobilize prey.

Geodude

#074

Geodude

Rock Ground

Found in fields and mountains. Mistaking them for boulders, people often step or trip on them.

Graveler

#075

Graveler

Rock Ground

Rolls down slopes to move. It rolls over any obstacle without slowing or changing its direction.

Golem

#076

Golem

Rock Ground

Its boulder-like body is extremely hard. It can easily withstand dynamite blasts without damage.

Ponyta

#077

Ponyta

Fire

Its hooves are 10 times harder than diamonds. It can trample anything completely flat in little time.

Rapidash

#078

Rapidash

Fire

Very competitive, this POKéMON will chase anything that moves fast in the hopes of racing it.

Slowpoke

#079

Slowpoke

Water Psychic

Incredibly slow and dopey. It takes 5 seconds for it to feel pain when under attack.

Slowbro

#080

Slowbro

Water Psychic

The SHELLDER that is latched onto SLOWPOKE's tail is said to feed on the host's left over scraps.

Magnemite

#081

Magnemite

Electric Steel

Uses anti-gravity to stay suspended. Appears without warning and uses THUNDER WAVE and similar moves.

Magneton

#082

Magneton

Electric Steel

Formed by several MAGNEMITEs linked together. They frequently appear when sunspots flare up.

Farfetchd

#083

Farfetchd

Normal Flying

The sprig of green onions it holds is its weapon. It is used much like a metal sword.

Doduo

#084

Doduo

Normal Flying

A bird that makes up for its poor flying with its fast foot speed. Leaves giant footprints.

Dodrio

#085

Dodrio

Normal Flying

Uses its three brains to execute complex plans. While two heads sleep, one head stays awake.

Seel

#086

Seel

Water

The protruding horn on its head is very hard. It is used for bashing through thick ice.

Dewgong

#087

Dewgong

Water Ice

Stores thermal energy in its body. Swims at a steady 8 knots even in intensely cold waters.

Grimer

#088

Grimer

Poison

Appears in filthy areas. Thrives by sucking up polluted sludge that is pumped out of factories.

Muk

#089

Muk

Poison

Thickly covered with a filthy, vile sludge. It is so toxic, even its footprints contain poison.

Shellder

#090

Shellder

Water

Its hard shell repels any kind of attack. It is vulnerable only when its shell is open.

Cloyster

#091

Cloyster

Water Ice

When attacked, it launches its horns in quick volleys. Its innards have never been seen.

Gastly

#092

Gastly

Ghost Poison

Almost invisible, this gaseous POKéMON cloaks the target and puts it to sleep without notice.

Haunter

#093

Haunter

Ghost Poison

Because of its ability to slip through block walls, it is said to be from an­ other dimension.

Gengar

#094

Gengar

Ghost Poison

Under a full moon, this POKéMON likes to mimic the shadows of people and laugh at their fright.

Onix

#095

Onix

Rock Ground

As it grows, the stone portions of its body harden to become similar to a diamond, but colored black.

Drowzee

#096

Drowzee

Psychic

Puts enemies to sleep then eats their dreams. Occasionally gets sick from eating bad dreams.

Hypno

#097

Hypno

Psychic

When it locks eyes with an enemy, it will use a mix of PSI moves such as HYPNOSIS and CONFUSION.

Krabby

#098

Krabby

Water

Its pincers are not only powerful weapons, they are used for balance when walking sideways.

Kingler

#099

Kingler

Water

The large pincer has 10000 hp of crushing power. However, its huge size makes it unwieldy to use.

Voltorb

#100

Voltorb

Electric

Usually found in power plants. Easily mistaken for a POKé BALL, they have zapped many people.