Garage and vehicle index Six original vehicles
Six cars, all original. None of the bodywork uses an image file or an external asset — each one is built up from CSS shapes, gradients and shadows. The levels, prices and income are invented for this memorial, to reproduce the value system of the time: the more expensive, the more conspicuous; the more conspicuous, the more it was worth.
Originality: every vehicle name, appearance, figure and description on this page is original to this site. No real vehicle marque is used and no official game asset is reproduced. The first three can actually be driven on the car park page; the last three are index entries only.
The vehicles
-
Playable
Penguin Runabout 小企鹅代步车
- Level
- LV.1 starter
- Price
- 1,200 coins
- Income
- 12 coins / min
Round-nosed, yellow and blue, and nobody looks at it twice. It is also the only car in this garage that has never broken down, and it is what most people had in the first space they ever won.
-
HOT
Neon Hatchback 霓虹夏利
- Level
- LV.3 modified
- Price
- 4,800 coins
- Income
- 28 coins / min
A ring of pink-violet tubing under the sills and a hand-cut sticker on the rear window. Unremarkable in daylight; park it downstairs at night and the whole block knows you're home.
-
Premium
Blue Diamond Coupé 蓝钻跑车
- Level
- LV.9 top spec
- Price
- 36,000 coins
- Income
- 96 coins / min
Low body, absurd rear wing, and the kind of gemstone blue that was only available to members. Park it in any bay and that bay gets screenshotted into a group chat before the day is out.
-
Index only
Skin-Swap Convertible 空间装扮敞篷车
- Level
- LV.6 decorative
- Price
- 18,800 coins
- Income
- 54 coins / min
No roof, because a roof would hide the seat colours you spent an evening matching. Nobody bought this to drive it. They bought it so a visitor would see at a glance that here was a person who decorates.
-
Index only
Cyber-Café Boss Van 网吧老板商务车
- Level
- LV.7 business
- Price
- 22,600 coins
- Income
- 61 coins / min
Black, tinted, and half a head taller than everything around it. The boot is said to contain two cases of instant noodles and a spare tower at all times. Parked out front, it is itself a sign saying "open".
-
NEW
Martian-Script Concept 火星文概念车
- Level
- LV.11 concept
- Price
- 58,000 coins
- Income
- 128 coins / min
Silver-violet, folded into hard angles, like something that drove out of a forum signature. Its one flaw is that nobody can read the number plate, the owner included.
Comparison
| Vehicle | Level | Price | Income / min | On the lot? |
|---|---|---|---|---|
| Penguin Runabout | LV.1 | 1,200 coins | 12 coins | Playable |
| Neon Hatchback | LV.3 | 4,800 coins | 28 coins | Playable |
| Skin-Swap Convertible | LV.6 | 18,800 coins | 54 coins | Index only |
| Cyber-Café Boss Van | LV.7 | 22,600 coins | 61 coins | Index only |
| Blue Diamond Coupé | LV.9 | 36,000 coins | 96 coins | Playable |
| Martian-Script Concept | LV.11 | 58,000 coins | 128 coins | Index only |
Why only three on the front page? Because state combinations in pure CSS multiply. The reasoning is in chapter 1 of the manual.
How these were drawn
Every car is the same HTML element: one empty span. The cabin and the
body are its two pseudo-elements, and the wheels are radial gradients on its own
background. All six appearances come from CSS custom properties — body colour,
window colour, trim, length, height, roof shape.
The direct benefit is that the car you pick on the front page does not need a copy of its graphic for every bay it might occupy. The bay knows it has been selected, the body colour follows whichever car is currently checked, and one element covers it. Without JavaScript, that is the least HTML I could find a way to spend.
All vehicle graphics are marked decorative (aria-hidden), so a screen
reader gets the name and the figures beside them rather than a run of meaningless
boxes.