Draft to Game Plan
Given a completed 5v5 draft, identify each composition's strengths, likely win conditions and preferred game plan before watching the match, then compare the prediction with what happened.
Due: 3 May 2027 · Weight: 25%
The brief#
Given a completed 5v5 draft, identify each composition’s strengths, likely win conditions and preferred game plan before watching the match, then compare the prediction with what happened.
You will receive a completed draft for both teams, with no further information about the match. Before watching a single minute of it, analyse the draft using Week 9’s vocabulary. Only once your analysis is complete do you watch the match and compare.
What you submit#
Part 1 — before watching the match.
- Each composition’s strengths and constraints: what its tools are good at, and what they need in order to matter.
- Each side’s likely win condition, stated as a kind of game state (Week 9), not a single instruction.
- The important resources and map areas each side is likely to prioritise, and the fight structure (Week 10) each side would prefer.
- Where the two compositions’ plans conflict — the point in the game where one side’s win condition is most directly threatened by the other’s.
Part 2 — after watching the match.
- Compare your prediction with what actually happened. Where the match matched your analysis, say what confirmed it. Where it didn’t, explain why — a wave state, a jungle read, a tempo decision, an information gap, or an objective call that changed which plan was actually winning.
You are not graded on predicting the result. A well-reasoned pre-game analysis that the match goes on to contradict is not a failure of this assessment — reality diverging from a defensible prediction is exactly what Part 2 asks you to explain.
What the criteria reward#
Composition analysis rewards identifying what each draft’s tools are actually good at, over a generic strength list.
Win condition identification rewards naming the kind of game state each side needs, over a single instruction like “get ahead early.”
Specificity of game plan rewards a plan concrete enough to be wrong — naming resources, map areas and fight structures a side is likely to prioritise — over restating the win condition in different words.
Conflict identification rewards locating where the two plans actually interfere with each other, over listing both plans without connecting them.
Post-match comparison and explanation of gaps is weighted heaviest because it’s the hardest part: explaining why reality diverged from a defensible prediction, using concepts from Weeks 8–10 and earlier, is worth more than noting that it did. A prediction that turned out wrong for reasons the analysis correctly anticipated as possible scores well here.
The spec
The brief poses the problem and leaves room for a response. The spec is the fixed part: what a marker checks. Some lines can be checked mechanically; the rest call for judgement.
- names each side's strengths and constraints, and a specific likely win condition, before watching the match
- states a specific preferred game plan per side, not a generic strength list
- identifies where the two teams' plans conflict, before watching the match
- compares the prediction with what actually happened and explains any gap, rather than only noting one exists
- a defensible pre-game prediction that the match outcome contradicts is not penalised for the contradiction itself
How it is marked
| Criterion | Weight |
|---|---|
| Composition analysis | 20% |
| Win condition identification | 20% |
| Specificity of game plan | 15% |
| Conflict identification | 15% |
| Post-match comparison and explanation of gaps | 30% |