Skip to main content

Lectures

Twelve teaching weeks, ordered by the sequence of decisions the mode forces on a player.

The twelve weeks are not ordered by difficulty. They follow the sequence of decisions the game actually forces: what you are handed, what you may change about it, what you buy, how you fight, what you do when the plan stops working, and finally whether the mode that produced all of it is well designed.

Each week states a claim rather than a topic — a proposition a reasonable person could argue with — and names which of the mode’s four removals it is about. Week 1 carries the lecture slides. For dates and due dates on one page, see the schedule.

  1. 01Roll

    ARAM Takes Choices Away — That's the Point

    Removing choice does not remove strategy; it relocates it.

    Week 1 · 21 July 2026
  2. 02Read

    Your Champion Is a Constraint, Not a Build Guide

    A champion's usual build is a weaker guide than what this particular team needs it to do.

    Week 2 · 28 July 2026
  3. 03Reroll

    A Reroll Is Not Free

    Rerolling an acceptable champion in search of a better one is usually a losing trade.

    Week 3 · 4 August 2026
  4. 04Augment

    The Best Augment Is Not Always the Strongest Augment

    A statistically stronger augment can still be the wrong pick in this game.

    Week 4 · 11 August 2026
  5. 05Build

    The Recommended Build Is Often Wrong

    Recommendation systems are priors, not decisions, and limited purchasing punishes following them.

    Week 5 · 18 August 2026
  6. 06Compose

    Five Random Champions Still Form a Composition

    A composition nobody drafted still has a win condition, and reading it is a skill.

    Week 6 · 25 August 2026
  7. 07Position

    One Lane Does Not Mean No Space

    Removing the map does not remove spatial decisions; it compresses them.

    Week 7 · 15 September 2026
  8. 08Commit

    Most Teamfights Are Lost Before They Start

    Fight outcomes are usually settled by conditions set before the first ability is cast.

    Week 8 · 22 September 2026
  9. 09Die

    Death Can Be the Correct Play

    Death is a resource whenever timing converts it into future advantage.

    Week 9 · 29 September 2026
  10. 10Adapt

    The Correct Build Should Change Mid-Game

    Consistency with an earlier plan becomes a fault once the information it rested on has changed.

    Week 10 · 6 October 2026
  11. 11Survive

    Playing From Behind Is a Different Game

    Playing from behind is not the same strategy played more safely; the correct strategy itself changes.

    Week 11 · 13 October 2026
  12. 12Question

    Is ARAM Balanced, or Merely Corrected?

    A mode that requires continuous per-champion correction is maintained rather than balanced.

    Week 12 · 20 October 2026