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Week 2 Studio: Inspiration and premise

Turning a raw spark into a one-paragraph premise using four generic Mythos flavours instead of starting from lore.

1 March 2027

Most Mythos flavour reduces to four moves: the ancient (older than humanity, older than the Earth), the unknown (withheld, half-glimpsed, implied rather than shown), chaos (cults, deranged devotion, corrupted ritual) and space (cosmic origin, indifference at planetary scale). You don’t need deep lore to use them — you need to know which one your idea already leans toward.

There are two honest ways to arrive at a spark, and both work. One is picking a specific creature or entity you already find interesting, then building outward from it — not “the Mythos” in general, but one thing specific enough to research. Ithaqua is a workable example: he’s bound to the Arctic Circle, which is enough on its own to set a scenario in the Canadian Northwest in late autumn, drawing on the same premise August Derleth used for a research team attacked and a member abducted in that setting. Texture matters here too — an ancient-looking hand-lettered parchment reads as more unsettling than an identical warning printed on plain A4, even though nothing about the actual content changed; ancient is partly a claim about the object’s history, not just the entity’s age. The other way in is starting from something in your own life — a news story, an unresolved case, an object that kept you up — and only then looking for a Mythos element that fits it. A real conspiracy-theory story like the “Dulce Base” accounts is a usable example of this path: strip it down to its extractable pieces (a hidden base, something inhuman underground, an unnatural weapon, human experimentation, tunnels that shouldn’t exist) and you have raw material to fuse with a specific Mythos race next week — the fusion itself is week 3’s move, not this week’s.

Blase’s scenario design guide (source #5) makes the same point from the other direction: “a situation tells you what is true, who is acting” — not a plot, which tells you what happens in order. A premise that’s really a situation is exactly what passes this week’s test: a stranger can react to “what’s true” without needing to be told what happens next.

Before the session

Reread the idea from your notebook. Ask where it came from: a piece of media, a personal memory, something you saw in the news, or an object that lodged in your head for no clear reason. Naming the source matters — it’s usually also the detail that will make the scenario feel specific rather than generic.

In the session

Small groups turn one raw spark into a one-paragraph premise, picking one or two of the four flavours on purpose rather than reaching for all of them at once. Groups trade premises and try to guess which flavour was intended — if nobody guesses right, the premise isn’t leaning on it hard enough yet.

Afterwards

Write the final paragraph into your notebook. Next week fuses it with an actual antagonist.

The spec

What you bring to the session. Written so a reader can tell whether it has been met without asking you.

Teaching team