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Balance Patch Notes

Given cost and performance data for a small set of competing in-game options, build a real cost-effectiveness ratio and write the patch notes for the numeric change it justifies.

Due: 29 March 2027 · Weight: 20%

The brief

Everyone has an opinion about which item is overpowered. Only some of those opinions survive being turned into a ratio.

Balance Sheet Clinic (Week 5) had you build a cost-effectiveness ratio from data provided in the room and use it to argue for a rebalance out loud. This assessment is the individually-marked, fuller version of the same exercise, against a fresh dataset you haven’t seen: a small set of competing in-game items or ships, each with a currency cost and a performance number (damage, defence, speed — whatever the dataset provides).

The numeric-balancing move from Week 5’s lecture is the one being tested here: performance-per-currency ratios expose which options are underpriced or overpriced relative to their peers, and a rebalance is just moving the outlier back toward the pack.

What you submit

Real patch notes for one specific numeric change, backed by your working:

Keep the tone of an actual patch note — terse, numeric, and clear about what changed and why — rather than a discursive essay about balance in general.

The spec

The brief poses the problem and leaves room for a response. The spec is the fixed part: what a marker checks. Some lines can be checked mechanically; the rest call for judgement.

How it is marked

CriterionWeight
Correctness50%
Tradeoff justification30%
Presentation20%