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A candlestick price chart and a rack of stacked coins, reduced to flat gold and black shapes on warm cream, in a two-ink risograph print

SLOP6133: Spreadsheets at War: Designing Player-Run Economies

A systems-design course in building and balancing virtual economies: currency sinks and faucets, market microstructure, and the numerical and mechanism-design tools behind EVE Online, World of Warcraft, and RuneScape's player-run markets.

What you will do

You'll spend the semester reading real, published data from player-run virtual economies --- EVE Online's Monthly Economic Reports, World of Warcraft's Auction House, Old School RuneScape's Grand Exchange --- and learning the tools their designers use to keep those economies from collapsing: faucet-and-sink accounting, cost-effectiveness ratios, market microstructure, and mechanism design. You'll build spreadsheets that model real ships, real prices, and real scandals, not toy numbers invented for the exercise. You walk out with a portfolio of that analysis and a capstone report proposing a scoped, numerically justified fix to a real problem in a real economy.

Who it is for

Built for students who like systems more than they like any one game --- you don't need to have played EVE Online, WoW, or RuneScape, but you do need to be comfortable with a spreadsheet and unbothered by a ratio. It suits computing and engineering students looking for a systems-design elective with real numerical modelling in it, not a games-studies seminar. If "market" and "mechanism" sound more interesting to you than "lore," you're in the right place.

Where to go next

Sessions

The weekly schedule and what happens in each teaching session.

Assessment

What is marked, what it is worth, and when it is due.

People

Who teaches the course and how to reach them.