Week 8: Treating a subject as a set of bosses, on paper
The paper version of the Souls loop. You attack, you take the one lesson, you go again. The list of what you are fighting grows out of those attempts, instead of being written before you have made any
26 April 2027
Last week you died to a boss twenty times and came out understanding a fight you could not have described beforehand. This week you do the same thing to a subject.
You cannot plan what you have not attacked#
The instinct with a hard subject is to sit down and break it into parts first. It feels responsible. It is also the move that has failed you before, and here is why: on day one you do not know enough about the subject to know what its parts are. Any list you write is a guess assembled out of the table of contents, and a confident wrong plan is worse than no plan, because you will follow it.
Nobody walks up to a Souls boss and decomposes it. You go through the fog, you die, and the fight tells you what it is made of.
The loop, on paper#
Four lines and nothing else:
- What I am attacking now. One thing, and small enough to attempt today. Not “understand regression” — derive the normal equations from a blank page.
- The attempt. Short. Short enough that you find out today, not next week.
- The one lesson. One sentence, and it has to be about the work, not about you. I can follow the derivation and cannot start it is a lesson. I was lazy is not — there is no next attempt that confirms or denies it.
- The one change for next time. Exactly one. If you write three, you will not know which of them worked.
Then go again. That is the whole mechanism, and it is deliberately too small to be impressive.
The list grows; you do not write it#
You will name things as you go. By attempt five it becomes clear that the reason you cannot start from a blank page is that you never learned to write down what you are minimising — and now you have a second thing to attack, one you could not have put on a list on Monday.
That is the shape it should have. A boss is something you found by attacking, not something you predicted. If your list is complete and tidy after an hour at your desk, you have written a table of contents and given it a new name.
Some of what you find is small: a piece of notation, a tool you cannot drive, a definition you keep mis-remembering. Call those elite mobs, give them one line each and no ceremony, and do not let them become projects.
The border between the two is genuinely blurred, and it is worth knowing that the games have the same problem. Sekiro has 13 bosses and 29 mini-bosses, and several of those mini-bosses are mandatory and harder than the area boss they stand in front of. Dark Souls III has 19, or 25 counting its DLC, and the wikis argue about which non-respawning enemies belong on the list. Elden Ring needs 13 beaten to finish, has somewhere above 40 unique ones on a strict count, and around 238 boss encounters if you count every arena — a number inflated by the same enemy appearing in thirty catacombs.
Nobody agrees on any of these figures, and that is the useful part: if the designers cannot cleanly enumerate their own bosses, you are not going to enumerate yours in advance either. The labels are a convenience for deciding how much ceremony something gets. They are not a taxonomy, and an hour spent sorting your list into bosses and elite mobs is an hour not spent attacking anything.
Kill conditions, written when you can#
For each thing you are fighting, write the check that ends it — one sentence, checkable by someone who is not you.
You often cannot write this on the first attempt, and you should not pretend to. “Done” for a fight you have never had is a guess like everything else. Two or three attempts in, you will know what winning looks like, and then you write it down. What you must not do is leave it unwritten indefinitely: a fight with no kill condition stays open forever, which is the single most common way this mechanism fails.
Why any of this hurts less#
A hard subject hurts because failure feels total and unbounded. You do not know how much is left, so every failure is evidence about the whole mountain and about you, and that is unbearable over months.
An attempt makes failure small, expected and local. You did not fail at statistics. You failed at starting from a blank page, once, and you already know what you are changing. That is a survivable size, and surviving it is the entire reason you get to attempt number twenty.
This week#
Attack something. Five attempts minimum on a real subject, logged four lines each. Bring the log to week 9, along with whatever list of fights has grown out of it — and if the list changed shape halfway through, bring both versions.
The slides, as text
Every slide in order, with a description of each figure. Generated from the deck source, so it cannot fall behind it.
Teaching team
- Yuki Aaltonen — Tutor