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Assessment 2: getting a grip on something hard

Attack a real subject before you understand it, take one lesson per attempt, and let the list of what you are fighting grow out of those attempts. Run it for a fortnight and demonstrate it live

Due: 3 May 2027 · Weight: 25%

Attack something you do not understand yet, and let it tell you what it is made of.

Assessment 1 bought you the inside of thirty minutes. This one is the other half, and it is the half that decides whether a hundred hours is survivable.

Two routes, equally marked

Simple — a sheet per boss, a wall of cards, a notebook with one line per attempt.

Coded — a boss tree that rolls up, an attempt log you can query, a view that shows you what is open.

Again neither scores higher, and if you built Assessment 1 on paper this is a good week to build in code, or the reverse. Doing both routes once across the two assessments is worth more to you than doing your comfortable one twice.

What it has to do

What you submit

Demonstrated live in the second half of the week 9 lecture, about six minutes:

  1. The tree, and one boss walked through end to end — how it was named, what its kill condition is, what the attempt log says.
  2. A boss that changed. Split into three, closed early, rewritten because the kill condition turned out to be uncheckable. A tree with no history of revision after two weeks of use is a tree you have not been reading.
  3. What the mechanism told you that you would not otherwise have known.

The common failure

Bosses that cannot die. Almost every unsuccessful submission has one obstacle that stayed open the entire fortnight, and in nearly every case the problem was not difficulty — it was a kill condition that could not be checked, so there was no possible event that would have closed it. Rewrite the condition; do not grind the fight.

The spec

The brief poses the problem and leaves room for a response. The spec is the fixed part: what a marker checks. Some lines can be checked mechanically; the rest call for judgement.

How it is marked

Marked live from the demonstration, on whether the bosses are genuinely defeatable and the attempt lines genuinely testable. A tree that survived a boss splitting into three marks better than a tidy one that never met reality.