This week you play, and the Lab is the playing. This hour is only about how to
come back with something usable, because attentive play is a different activity
from play and it does not happen by accident.
The instinct in a ranked match is to evaluate yourself. Resist it. “I played
badly” is an opinion about you and it is worth nothing here. “From the first
back until the dragon spawned I had no idea what I was doing” is an observation
about the machine, and it is exactly what we want.
The distinction matters because self-evaluation is the thing you are already
good at and it has never helped you.
After every match, before the next queue, write three lines. Thirty seconds, not
three minutes — a protocol you have to psych yourself up for is a protocol you
will stop running by game four.
The last moment I knew exactly what I should be doing. Timestamp it
roughly. What made it obvious?
The longest stretch I had no goal. Roughly how long, and what ended it?
What told me I was winning. Not whether you were — what told you.
By game eight a pattern shows up in line 2 that you would never have predicted,
and it is almost always the same pattern that shows up in your study.
Eight matches minimum, and they have to be games where the result mattered to
you — ranked, or draft with people who are trying. A mode where nobody minds
losing does not produce the thing we are looking at.
If you have never played, play anyway. Being bad is not a problem for this
exercise; being bored is. Kelsen runs a queue in the Lab for people starting
from zero.
This hour is only about how to come back with something usable
Attentive play is a different activity from play, and it does not happen by accident.
You will be trying to win and trying to notice, at the same time, for three hours.
3
You are not here to climb
4
An observation about the machine beats an opinion about yourself
I played badly is an opinion about you. It is worth nothing here.
From the first back until the dragon spawned I had no idea what I was doing is an observation about the machine, and it is exactly what we want.
Self-evaluation is the thing you are already good at, and it has never helped you.
5
Three lines, after every match, before the next queue
1. The last moment I knew exactly what I should be doing. Roughly when, and what made it obvious? 2. The longest stretch I had no goal. Roughly how long, and what ended it? 3. What told me I was winning. Not whether you were — what told you.
6
Thirty seconds, not three minutes.
A protocol you have to psych yourself up for is a protocol you will stop running by game four.
7
Line 2, across eight matches
FigureAn example log of eight ranked matches, one bar per game along a thirty-eight minute axis. Each bar is lit where the player had a goal and dark where they did not. Every game has three dark stretches and in all eight the longest one falls in the middle third, just after something ended. The longest stretches run from three and a half to eight minutes, and they are bracketed and labelled. The caption reads: the dead stretches are not scattered. They hang off the moment something finished.
8
By game eight there is a pattern in line 2
One you would not have predicted.
And it is almost always the same pattern that shows up in your studying, which is the reason we are doing this at all.
9
What counts
Eight matches minimum, and the result has to have mattered to you — ranked, or draft with people who are trying.
A mode where nobody minds losing does not produce the thing we are looking at.
If you have never played, play anyway. Being bad is not a problem for this exercise. Being bored is.
10
This week you play
Eight matches. Three lines between each pair.
FigureEight tally marks scratched into dark stone, a group of five and then three, counting matches played. A ninth mark is started but broken, waiting on the next queue.
11
What to bring to week 4
The notes. All of them, including the games you would rather not discuss.
You will build the paper mechanism directly out of line 2 — the dead stretches are the thing we are trying to design away, and you cannot design away a stretch you never measured.