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A tiles-mode screenshot of the roguelike Dungeon Crawl Stone Soup, showing the player's inventory, monsters and a summary panel

Week 5: Permadeath and the Weight of Consequence

Roguelikes, meta-progression, and the difference between consequence and punishment

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22 March 2027

Permadeath sounds like the absence of mercy: no checkpoint, no continue, the run just ends. In practice almost no roguelike is that absolute — most keep something across the death, which is exactly what makes the loss bearable often enough to try again.

Outline

Teaching team