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Week 1: Why Failure Feels Bad (and Why We Keep Playing)

The opening lecture — the paradox of failure, and why a whole course can be built out of the worst moment in every game

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22 February 2027

Jesper Juul’s The Art of Failure opens with a question that sounds like a joke and isn’t: why would anyone pay money to feel bad on purpose, repeatedly, for entertainment? Every other medium that makes you feel bad — a sad film, a tragic novel — does it to you. A game does it because of you. You did the thing that made you lose. That’s the paradox this course spends twelve weeks taking seriously.

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