Canberra BattleBots 2026
A combat robotics competition we co-run with UC Robo and the Canberra Combat Robotics Group — 150-gram antweight robots, an enclosed arena, and a main competition day each year. Here's exactly what that means: the rules, the archetypes, match day, and safety.
How it works
Matches are decided by knockout, pit-out, or judges' decision inside an enclosed arena, open to ANU and UC students regardless of prior experience. Builds follow the SPARC Robot Construction Specifications v1.5 (adapted by CCR) and SPARC Match Rules v1.2.
- Weight limit
- 150g
- Match length
- 3 min
- Events
- 2
- Destruction
- ∞
The season, start to finish
Show past phases (6)
Information night — October 2025
Competition overview and early team formation, with guest speakers from CCR and UC's Collaborative Robotics Lab.
BattleBots meet — November 2025
Final team formation and sign-ups, with starter kits handed out.
Holiday design phase — December 2025 – January 2026
Teams sketch and CAD their builds over the break.
Design workshops & production — February – March 2026
Build sessions at UC Workshop 7, with 3D-printing and materials guidance. Kit orders closed March 8.
Preparation & testing — Late March 2026
Final testing and safety checks ahead of the exhibition match.
Exhibition match — Early April 2026
A showcase event — friendly bouts and feedback ahead of the main competition.
- // now
Design iteration & rebuild
Teams take lessons from the exhibition, redesign, and upgrade their robots for the main event, over the Semester 2 mid-term break.
Main competition day
Late September 2026 — the official BattleBots 2026 tournament, double-elimination bracket, trophies awarded. Location TBA.
Kits, workshops, and a real arena
- Workshops provided
- Design workshops, 3D-printing sessions, and build days at UC Workshop 7 — from idea to fighting robot.
- Starter kits available
- Kits include motors, electronics, and a receiver — teams design their own chassis and weapon.
- Professional arena
- A polycarbonate enclosed arena with pit drops in two corners — spectator-friendly and safe.
- Open to all students
- ANU and UC students, no experience required — just enthusiasm and a willingness to learn (and break things).
What your robot needs to meet
Builds follow the SPARC Robot Construction Specifications v1.5, adapted by the Canberra Combat Robotics Group:
- Weight class
- Standard antweight is 150g (0.33 lb) — shufflers get a 225g bonus, walkers 300g.
- Power & batteries
- Non-spillable cells only — anything over 48V needs approval, plus a manual disconnect reachable within 15 seconds and a visible power LED.
- Radio control
- 2.4GHz systems with failsafe and at least 2 channels — toy radios are allowed for weaponless antweights.
- Safety requirements
- Weapon locks stay visible outside the arena, full deactivation within 60 seconds, wheels off the ground outside competition.
- Materials
- Open choice — 3D-printed plastics, composites, metals — with an emphasis on repairability.
- Spinning weapons
- Allowed, but must self-brake within 60 seconds of losing power.
- Forbidden weapons
- No electrical weapons, entangling devices, liquids, projectiles, fire, or explosives.
- Not allowed at this event
- CCR also bans tethered projectiles, heat/smoke effects, unapproved pneumatics, and combustion engines.
Six ways to build one
Common antweight archetypes, if you're starting from a blank sheet:
- Spinner
- Vertical, horizontal, or drum weapons built for high damage.
- Flipper
- Mechanical arms that flip opponents — control-focused.
- Wedge / pusher
- Low-profile — the classic "door stopper 2.0."
- Hammer / axe
- An overhead striking weapon — dramatic and crowd-pleasing.
- Grabber / lifter
- Clamps and controls opponents, useful for pushing into pits.
- Walker
- Non-wheeled locomotion, earning a 300g weight bonus.
How matches actually run
Matches run on the SPARC Match Rules v1.2, adapted by CCR — 3 minutes long, with a 10-second KO countdown and 20 minutes minimum between matches for the same team:
- Match length
- 3 min
- KO countdown
- 10 sec
- Max pin time
- 10 sec
- Between matches
- 20 min min
Four ways to win
- Knockout (KO)
- A robot loses if it can't show controlled translational movement within the countdown.
- Pit-out
- Arena pits open with one minute left — push an opponent in and win instantly.
- Judges' decision
- If both robots survive, judges score on damage, aggression, and control.
- Tap out
- Drivers can concede verbally or with a designated button.
Round robin for five or fewer robots, double elimination for six or more — with a modified single un-stick rule giving one free un-stick if the opponent wasn't responsible for the robot getting stuck.
Safety requirements
Combat robotics is inherently dangerous. All participants build and operate robots at their own risk.
Cardinal safety rules
- No spin-up outside the arena
- Do not spin up weapons outside the arena — ever.
- Weapon locks visible
- Weapon locks must be clearly visible at all times when not in the arena — use "remove before flight" tags or similar.
- Fast deactivation
- Robots must be fully deactivated within 60 seconds by manual disconnect.
- Wheels off the ground
- Wheels must be off the ground when the robot is not in the arena or official testing area.
- Power LED required
- A visible power LED is mandatory on all robots.
- Safety inspection
- All robots must pass the safety inspection before entering any match.
- Drive system testing
- When testing drive systems, weapon lock must be engaged and wheels off the ground.
- Power-on procedure
- Weapon locking pins must be in place when weapon power is applied during power-on.