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South America

Red Alert's strategic map of the European theatre with territory markings
The strategic map — how the war was carved up

The river basins of South America host a war neither side wanted to fight here — the jungle offers no strategic prize worth the losses it exacts, and yet both flags keep landing forces on its banks. Ask any veteran of this theatre and they will tell you the jungle wins more battles than either army does.

Terrain

Thick jungle canopy covers most of the map, breaking sightlines to almost nothing beyond point-blank range and making conventional scouting close to useless. Wide, slow rivers cut the map into islands and peninsulas, forcing naval transports and pontoon crossings where other theatres would simply let a column drive across. The few cleared areas — usually old plantation ground — are valuable precisely because they are rare, and become natural staging grounds for any large push.

Resources

Ore is plentiful along the riverbanks, rewarding a commander willing to build refineries in exposed, hard-to-defend positions. This creates a persistent tension between economic growth and safety that doesn't exist on more open maps — the richest ore is always the least defensible.

Strategy notes

Infantry-heavy compositions thrive in the close jungle terrain, where a handful of well-hidden Rifleman or Grenadiers can ambush an armoured column before it ever sees them coming. Naval assets matter more here than almost anywhere else in general rotation — control of the rivers is control of the map's only reliable transport network. Soviet commanders should be wary of committing Heavy Tanks to narrow jungle paths without an infantry screen; Allied commanders should use the terrain's poor visibility to mask flanking manoeuvres rather than trying to force a frontal engagement.

Patience wins in South America. Rushing a jungle theatre tends to walk straight into an ambush you never saw form.


*** TERRAIN BULLETIN *** bridges are choke points and choke points are targets *** ore fields shift between deployments *** scout before you commit armour ***
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